Ladder System | 天梯系统, 2018
23 四月 2019
三频录像 | 3 Channel Video,4K,11’49’’,2018

The Ladder System is a ranking competition system for various e-sports games based on the points scored by the player in the game to get rankings. This system divides the players by different rankings into different segment positions, and finally divides the players into different levels. The scores of players change in real time according to their performances. By mobilizing the complexity of human nature, this ranking algorithm achieves such great success. In this episode, Payne treats the Ladder System as a 24-hour real-time updating talent management system of monitoring-ranking-selection-reward-punishment. It is an unstoppable “stock market”. The “Ladder System” shifts the audience from the player’s view to the view of the game developer. Payne transforms the data into images, strengthens the nature of control of the entire ladder system. The players are bound by the game to the continuously production of data.

天梯系统是各类电子竞技游戏排名对战系统。根据玩家在游戏对战中获得的数据来积累积分,获得排名,将不同排名的玩家分类至不同的段位。佩恩恩认为,天梯系统是结合了监控-排名-选拔-奖励-惩罚于一体的24小时实时更新的人才调控系统。它是一个不休市的“股票市场”,玩家的积分根据表现实时变动,大多数玩家困于中间段位就难以往上爬,顶层段位想要维持就得不断获得胜利以维持积分不被超越,这套积分排名算法能获如此大的成功依赖的正是复杂的人性。《天梯系统》将观众从玩家的位置转移到游戏开发者的位置,在影像中,佩恩恩将数据转化为影像,强化了整个天梯系统的控制属性,玩家被游戏绑定不断生产数据。